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XINYU
ZHANG
"LAYNE"
Game Design | Systems Design

Individual Projects

Predator's Ploy
Systems Designer | Scripter | Level Designer | Rogue-like | Buff & Trading Systems | Themed Areas | Fallout 4

The Still Diana
Level & Narrative Designer | Scripter | Dynamic Level Layout | Time-Space Switch |
Master's Thesis: "Best Practices: Enhancing Narrative Communication Through Environmental Shifts" | Fallout 4
Master's Thesis: "Best Practices: Enhancing Narrative Communication Through Environmental Shifts" | Fallout 4

Half-Life
Level & Combat Designer | Scripter | Frenzy Grenade | Multi-playstyles | Fallout 4

Second Wind
Level & Combat Designer | Distinct Combat Areas | Parkour Combat | Dying Light

The Dark Return
Narrative & Level Designer | Scripter | Horror | "Weeping Angel" | Environmental Storytelling | Fallout 4

Critical Fall
Level & Combat Designer | Half-Life 2
Anchor 1
Other Projects

Pendulum Pandemonium
Level Designer | Scripter | 3D Artist | UE 5 | Puzzle

Action Blitz
Level Designer | Xonotic (Team FPS)

Silenced Wills
Level Designer | Scripter | 2D Artist | Unity | 2D Top-Down | Puzzle | Horror | Narrative

Shards of Memory
Level Designer | 2D Artist | Board Game | Suspense | Memory Recovery | Faction Switch | Dynamic Choices

Pack Me Up
Level Designer | Scripter | 2D Artist | Unity | Casual | Puzzle | 2D Drawing

Touch
Level Designer | 2D Artist | Gameplay Designer | 2D Side-scrolling | Puzzle | Horror | Narrative
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